Performance
artist-friendly controls designed for readable silhouettes, timing, and shot direction
2030 technical portfolio
Senior Rigging Artist & Creature TD
Creature, character, and vehicle rigging for feature film and episodic VFX, with a growing focus on technical art and game development.
About
Senior creature, character, and vehicle rigging focused on dependable controls, believable deformation, and production-friendly tools.
Matteo’s work sits where anatomy, deformation, mechanics, and production engineering meet: building rigs that help animators create convincing motion without fighting the system.
The next direction is technical art and game development, carrying a VFX rigging foundation into Maya, Python, Unreal Engine, and real-time character workflows.
artist-friendly controls designed for readable silhouettes, timing, and shot direction
anatomy, muscle behavior, PSD workflows, and high-end creature surfaces
Maya and Python workflows built for repeatability, validation, and production speed
a practical bridge from VFX rigging into Unreal, gameplay rigs, and technical art
Selected credits · 2013—2024
Feature film and episodic productions preserved in the order of the original portfolio.

2024

2022

2020

2022

2022

2022

2021

2021

2020

2021

2021

2021

2021

2020

2021

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2019

2019

2020

2019

2019

2018

2018

2018

2014

2014

2014

2014

2014

2013
Selected creature work
Rigging, deformation, muscle systems, and creature development work from the original portfolio.
Venom muscle system and PSD system
Reels · Technical studies · Commercial work
Earlier reels and production work retained from the original website. Browser-ready MP4 files load only when selected.
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Contact
Open to creature, character, vehicle rigging, pipeline tools, and real-time character work.