
Argylle
2024
Senior Rigging Artist · Senior Creature TD
Creature, character, and vehicle rigging for feature film and episodic VFX, with a growing focus on technical art and game development.
Profile
Senior-level rigging and creature work shaped by production experience across film, episodic VFX, and real-time tools.
Matteo’s work sits at the point where anatomy, deformation, and production engineering meet—building dependable systems that help artists create convincing performances.
His next direction brings that VFX foundation into technical art and game development, with Maya, Python, and Unreal Engine at the center of the toolset.
Selected credits · 2013—2024
Feature film and episodic productions preserved in the order of the original portfolio.

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2013
42 production stills
Rigging, deformation, muscle systems, and creature development work from the original portfolio.
Reels · Technical studies · Commercial work
Earlier reels and production work retained from the original website. Video files load only when selected.
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Contact
For VFX rigging, creature work, technical art, and game development opportunities.